http://www.cjsotl-rcacea.ca/ Dear colleagues: We are delighted to announce the publication of Volume 9 Issue 2 of The Canadian Journal for the Scholarship of Teaching and Learning (CJSoTL)/La revue canadienne sur l’avancement des connaissances en enseignement et en apprentissage (RCACEA), an official, trans-disciplinary, peer-reviewed, electronic publication of the Society for Teaching and Learning in Higher Education.
Author Archives: igobwa
A Guide for Providing Evidence of Teaching: University of Calgary Dear Colleagues, Over the past two months, we have engaged in a cross-campus conversation with teaching and learning leaders from across six faculties and units at the University of Calgary to create a document that would guide instructors in identifying and providing evidence of their
https://tophat.com/blog/gamification-education-class/ What is gamification? Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, leaderboards, direct competitions and stickers or badges, and can be found in industries as varied as personal healthcare, retail—and, of course, education. We’ve seen gamification already in
Memorizing or Understanding: Are We Teaching the Right Thing? by Dr. Eric Mazur, Professor of Physics, Harvard University
Dr. Eric Mazur, Professor of Physics and Applied Physics, Harvard University, addresses the pedagogical issue of promoting understanding as opposed to memorization. During the EduLearn conference in Barcelona in 2014, he delivered a talk, “Memorizing or Understanding: Are We Teaching the Right Thing?” Dr. Mazur argues that education is more than just transfer of information,