In traditional motor and cognitive rehabilitation programs, most of the activities that are performed are monotonous, unexciting, and provide sub-optimal patient engagement and immersion. This often causes patients to exert only moderate effort or neglect their exercises completely. In addition, therapists only have limited means to gradate traditional rehabilitation activities with respect to intensity and difficulty, and patient performance is currently measured subjectively, making the monitoring and evaluation of patient progress very difficult. Michelle is currently investigating the potential of a variety of innovative technologies (e.g., the Nintendo Wii, virtual reality, multi-touch tabletops, and tangible interfaces) for use in upper-extremity occupational therapy programs. This project involves the development of numerous hardware and software components and is done in collaboration with the Glenrose Rehabilitation Hospital.