{"id":1619,"date":"2013-02-26T12:15:58","date_gmt":"2013-02-26T19:15:58","guid":{"rendered":"http:\/\/fs-s-wpmu-02.facsci.ualberta.ca\/ammi\/hci-projects\/"},"modified":"2017-01-20T17:26:41","modified_gmt":"2017-01-20T17:26:41","slug":"hci-projects","status":"publish","type":"page","link":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/projects\/hci-projects\/","title":{"rendered":"HCI Projects"},"content":{"rendered":"<ul>\n<li><em><a href=\"https:\/\/spaces.facsci.ualberta.ca\/ammi\/projects\/hci-projects\/virtual-reality-bike-vrbike\/\">VRBike Project<\/a>*<\/em><\/li>\n<li><a href=\"https:\/\/spaces.facsci.ualberta.ca\/ammi\/projects\/hci-projects\/input-on-mobile-devices\/\">Blurring the Boundary between Direct &amp; Indirect Input Shared Environments<\/a><\/li>\n<li><em><a href=\"https:\/\/spaces.facsci.ualberta.ca\/ammi\/projects\/hci-projects\/early-recognition-and-higher-recognition-accuracies-of-motion-gestures\/\">Early Recognition and Higher Recognition Accuracies of Motion Gestures<\/a>*<\/em><\/li>\n<li><em><a href=\"https:\/\/spaces.facsci.ualberta.ca\/ammi\/projects\/hci-projects\/interact-with-a-virtual-character-through-performance-based-animation\/\">Interaction with a Virtual Character through Performance-Based Animation<\/a>*<\/em><\/li>\n<li><em><a href=\"https:\/\/spaces.facsci.ualberta.ca\/ammi\/projects\/hci-projects\/interactive-art-and-experience-centered-design\/\">Virtual Theater Technologies<\/a>\u00a0*<\/em><\/li>\n<\/ul>\n<p><em>*Open projects for graduate students.<\/em><\/p>\n<h3>Other HCI Project Pages<\/h3>\n<ul>\n<li><a href=\"http:\/\/www.fraser-a.blogspot.ca\/p\/projects.html\" target=\"_blank\">Fraser Anderson<\/a><\/li>\n<li><a href=\"http:\/\/mkannett.blogspot.ca\/\" target=\"_blank\">Michelle Annett<\/a><\/li>\n<li><a href=\"http:\/\/webdocs.cs.ualberta.ca\/~xingdong\/\" target=\"_blank\">Xing-Dong Yang<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>VRBike Project* Blurring the Boundary between Direct &amp; Indirect Input Shared Environments Early Recognition and Higher Recognition Accuracies of Motion Gestures* Interaction with a Virtual Character through Performance-Based Animation* Virtual Theater Technologies\u00a0* *Open projects for graduate students. Other HCI Project Pages Fraser Anderson Michelle Annett Xing-Dong Yang<\/p>\n","protected":false},"author":4,"featured_media":0,"parent":7,"menu_order":3,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-1619","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/pages\/1619","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/comments?post=1619"}],"version-history":[{"count":6,"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/pages\/1619\/revisions"}],"predecessor-version":[{"id":2400,"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/pages\/1619\/revisions\/2400"}],"up":[{"embeddable":true,"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/pages\/7"}],"wp:attachment":[{"href":"https:\/\/spaces.facsci.ualberta.ca\/ahci\/wp-json\/wp\/v2\/media?parent=1619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}